![]() ![]() The car and driver characteristics, salaries and so on have not been changed. This adds real names for non-F1 drivers, adding test-drivers to teams without a test-driver in the original game, adding real life tobacco sponsors (the remaster comes with a choice of that or fake tobacco names). I will be using a remastered version of the original game. Just like with my playthrough of Grand Prix Manager 2 for this series of articles. This means seasonal mods have been made, and you have editors that can change vital parts of the game, removing some bugs that never was removed from MicroProse, adding real names and all the usual stuff we can see from modding. In fact, the active community for the two games are largely the same community. Just like Grand Prix Manager 2, the game still has an active community around it. It plays different, it feels different, and it might be the best F1 manager game that have been released in the history of F1 manager games. The game is an evolution of the Grand Prix Manager series, even though it looks entirely different. While released in 1999, the game was based on the 1998 season, and can at times feel like it’s made together with Grand Prix 3, even though that’s not correct. Ed Grabowski and MicroProse teamed up to make what would be the last game of the manager games in the Grand Prix – series. ![]() After three years, fans of the Grand Prix Manager series would finally get the new game in the series. Welome to Arrows Mr.Myrvold, and welcome to F1 Esso! Arrows with Pedro Diniz awaits! ![]()
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